I recently had to give a presentation on SOA factory asset from Avanade and wanted to understand WCF (Windows Communication Foundation).
The site http://wcf.netfx3.com/ provides a lot of useful information such as Training, Videos, Samples, Blogs, etc.
Rescources section on the site provide HOL, Videos, Whitepapers, chat talks, etc.
Cheers, ~Neville (http://nevilledubash.blogspot.com/)
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Because of innumerable cultural elements that a specific to a place or territory, a video game, already released in some places and that looks perfectly fine in one place might be disregarded as unacceptable somewhere else. Such issues highlight why video game adaptation - unlike mere translation- is necessary for video games.
However these facts raise an important questions: when does the "localization" of content stop being "localization" and turn into full-on "censorship"? Should gamers accept this?
Let's take a recent example, Yakuza 3 on PS3 shows well how thin the frontier between censorship and localization can be. The game was heavily criticized by gamers who suspect the localizerd edited or removed significant game elements.
This gets me wondering: how much of the cut content was actually "inappropriate for American audiences" as in "cultural differences would prevent full understanding and therefore only serve to confuse the player and impede their progress", as opposed to "Americans are generally far more religious and uptight than Japanese people, so we can't show them this kind of nudity and/or violence"? I assume that someone purchasing the third installment in a game series would normally have a pretty good idea as to what kind of content they were getting into, especially with a series such as Yakuza, which is relatively well-known. The games even receive ratings similar to films, giving the consumer an even better idea of what the game in question contains.
Regardless as to what country this game is purchased in, by default (due to content) the player will generally be an adult - or at least old enough to understand that the game may contain some "naughty bits". Just look at the cover - this fact is not going to surprise anyone. So who are the publishers to decide even further who this game is for, and what parts they should be allowed to play?.
Game localization shall always be respectful of gamers.
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